Development blog – four – fixes & scenery

Development blog - four - fixes & scenery
So today has been a slow start. It is 10.51 and so far I have got no further than last week. After re-running my work last week the car was not looking correct, it was driving from the bum – it was all wrong. So I had to dig out my old licence for 3ds ...

Development blog – three– gfx

Development blog – three– gfx
It’s time to finally pick a theme for the game, as mentioned in blog zero (Click here) I am pulling inspiration for a number of sources. Looking back through those games one keeps calling out to me – Lotus 2 on the Amiga. The long flowing tracks with checkpoints, racing to get to first place ...

Development blog – two – curves

Development blog - two - curves
It’s week two on my one day a week game creation. Last week (Click here) I started my work on my Pseudo 3d racing game engine. I managed at the end of it to get a smooth running straight road. This week I plan to first add curves (the hardest bit) and what else.. well ...

Development blog – One – Getting started

Development blog - One - Getting started
People often ask what is the hardest part of a new app or game. The idea? , the research? – no it’s starting with a blank project and getting typing, much like writing a book I guess. So linking back to my last post (Here) I have decided to do a pseudo 3d racing game. ...