Don’t rely on any third party service ever, as they will all kick you in the gutter

For the last few years I have been using a service called Parse for the backend for all my mobile apps. Shortly after starting to use them they got bought by Facebook but we were assured this would mean more investment and more features as Facebook like it so much they are going to use ...

Cripes I was rubbish

As you will see from previous posts I attempted a one day a week game programming as something of a side hobby from my real work. This whilst having great progress turned out to be something I just didn’t have the time to do as real work == real money. However I do have alot ...

Development blog – Six – there is no six

Well like many great ideas, carving out some time from my real job to work on the game just wasn’t working. I have the choice to concentrate on what makes money or work on the game. So for now it is shelved – for how long, I don’t know, maybe weeks, months or forever. I ...

Development blog – five – drawing stuff

Development blog - five - drawing stuff
So there was no update last week, that is because life and real work got in the way so I had to cancel my one day a week on writing the game but this week I am back …. sort of! Instead of writing code this week I am taking all the 3d models I ...

Development blog – four – fixes & scenery

Development blog - four - fixes & scenery
So today has been a slow start. It is 10.51 and so far I have got no further than last week. After re-running my work last week the car was not looking correct, it was driving from the bum – it was all wrong. So I had to dig out my old licence for 3ds ...

Development blog – three– gfx

Development blog – three– gfx
It’s time to finally pick a theme for the game, as mentioned in blog zero (Click here) I am pulling inspiration for a number of sources. Looking back through those games one keeps calling out to me – Lotus 2 on the Amiga. The long flowing tracks with checkpoints, racing to get to first place ...